My Thoughts on How to Teach the User to Evaluate the Compositions By Himself
- the evaluation of a composition is based on subjective judgements and hard to solve algorithmically
What could help the user to evaluate his composition?
- Showing Examples:
- Beginning with the basic principles of design (according to the learn part) select a very specific principle and illustrate it with 3 example compositions (good and bad examples). Then let the user try himself with same palette.
may be animated (modified loading)
- Manipulation
- If desired, the user clicks a "randomize button". The composition will then be manipulated, e.g. colors change (only black and white color), the composition is clipped to a specific box, sizes change...
The user then receives new ideas.
- Comparison
- Complete compositions will be opposed to a predefined (good) composition using the same palette. Let the user decide what he wants to copy/ change in the composition.
- Stricter Limitations
- Instead of letting the user do everything in create part, restrict the possibilities of the program in specific levels:
- beginner: invariable grid, invariable palette
- advanced user: variable palette, variable grid
- expert: everything that is possible in the current program version (e.g. double-click to change color)
Alexander Radke, 17.Oct 2006