My Thoughts on How to Teach the User to Evaluate the Compositions By Himself

What could help the user to evaluate his composition?

Showing Examples:
Beginning with the basic principles of design (according to the learn part) select a very specific principle and illustrate it with 3 example compositions (good and bad examples). Then let the user try himself with same palette.
may be animated (modified loading)
Manipulation
If desired, the user clicks a "randomize button". The composition will then be manipulated, e.g. colors change (only black and white color), the composition is clipped to a specific box, sizes change...
The user then receives new ideas.
Comparison
Complete compositions will be opposed to a predefined (good) composition using the same palette. Let the user decide what he wants to copy/ change in the composition.
Stricter Limitations
Instead of letting the user do everything in create part, restrict the possibilities of the program in specific levels:

Alexander Radke, 17.Oct 2006